You you con go on Behance and check some case studies for the field of your interest, approach things scientifically and try to figure out why people are doing something there is always fine balance between aesthetics and real world use. Respond well to critics and try to one up yourself every single time. Being able to positively respond to criticism and push yourself further is what sets apart successful people and those who are locked in their own shell. Also, contrary to what 4chan tries to ingrain into anons, people are generally pretty cool and supportive bunch, one of the major pushes for me to go out there and start promoting myself was when I saw even the industry professionals being all accepting of the ppl that were only getting into business and giving them support and CONSTRUCTIVE criticism. This is the most irrational fear you can have, I was suffering from it myself, but it will go away once you realize, that people actually don't give enough shit about anyone especially to be meanies. >I find it difficult to put myself out there When setting up your pricing, look how much your freelance starting competitors charge and charge 20-30% more, especially if you can back it up by your superior works, will make you seem like more experienced and better catch. Also, always and I can't stress this enough, always take down payment of 40% to 60%. You have finite amount of hours you can spend per day on your job, try to be moderately picky right from the start and avoid schmucks, it's not worth it in the long run. Working for 2 clients for 1000$ each is much much better than working for 4 for 500$ each. When talking about a price, don't lowball it, instead charge 20-40% more than you would from the start in case you will be negotiating down or your scope of work will be larger than expected, which will happen almost always to a beginning designer since you will not exactly know how much time will something take or how difficult real world task will be because doing something for yourself isn't as constraining as working within some set of rules set by a client. If you negotiate a price of let's say 1000$ for your services, then even if you have twice the work to do, never ever change the price, provide maximum value to your client so he will come back, then charge more on the next gig. Adhering to deadlines alone will make you immediately stand out from like 99% of beginning graphic designers, also being accountable for your word, pricing and actions. From there it just starts snowballing.Īlso, most importantly, leave /gd/ or seriously reduce the amount of time you spend here, people in here are mostly talentless bunch of nobodies doing shitty "artsy" work with no real use outside of this board, the obsession with extremely specific asset pack in this thread should be more than enough to tell you what kind of work they are doing and what is it's real use, none.Īlso, forgot to add, work ethic, I just take it for granted but 90% of people are shitty in theirs. Voluntary works for smaller or local non-profit organizations free of charge, offer them your services to get real world experience, also, during your free work check your attitude and perceive it like you are actually being paid, except it's not money but reputation. A lot of the times these groups are full of people who are actually looking for some designer instead of being graphic designer themselves. But don't just offer services or respond to offers, be active and helpful in the community, this goes a long way. Very strong online presence, you must be findable, so Behance, Dribble, online portfolio, Instagram etc, activity in various Facebook groups that are either focused on graphic design or markets that could use your services. /lgbt/ - Lesbian, Gay, Bisexual, & Transgender.
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